BatteRun (WIP)

Caution! This article is 5 years old. It may be obsolete or show old techniques. It may also still be relevant, and you may find it useful! So it has been marked as deprecated, just in case.

I participated in my first Ludum Dare ever. It's a game jam where you have to make a videogame in a weekend. You have to do everything: the code, the art, the music, etc.

The theme for LD-39 was Running out of Power, so after a bit of brainstorming I decided to make a walking eye whose battery is constantly discharging, and you have to solve a circuit so that the eye can charge. It's called "BatteRun".

I thought I would give it a try and make an HTML5 game using the Phaser library. Web games are easy to code and share, and anyone can play them without installing anything.

However I miscalculated how long it would take me to use a library for the first time while also doing a weekend challenge like this, so I ran out of time before I finished it. As a result, the game only has one level that repeats in a loop, forever 😆. I would like to come back to this project and finish it though!

Play it here https://octopusinvitro.github.io/ldjam-39/
Creation Date 2017.
Technologies Phaser.js, Gulp, GitHub pages, HTML5/CSS/JavaScript, responsive design
Repository https://github.com/octopusinvitro/ldjam-39

Screenshots of the progress:

Initial geometrical shapes

Details of the rack where the eye charges

Screenshot of the finished art, with color and textures

Screenshot of the eye stripes used for animation